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88. Market Mayhem

RAW ✔️ Book of the Outcast, p90

NecroRAW

Do not confuse this scenario with the scenario also titled "Market Mayhem" from The Aranthian Succession – Cinderak Burning.

You want the best gear? Hit the market. Of course, if you don't want to pay you better hit it hard!

In the Market Mayhem scenario, two gangs face off against each other after a fight breaks out in a bustling underhive market.

Battlefield

This scenario represents a crowded settlement market; set up an Underhive Market (see page 51) in the centre of the battlefield. The rest of the battlefield is set up as described in the Necromunda Rulebook. If the defender has any defences then these may be placed anywhere on the battlefield outside of the market.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. The player whose gang has the lower rating is the attacker. If both gangs have the same rating, players roll off and the winner decides whether they will attack or defend. If this scenario is being played as part of the Outlander Campaign then the gang who issued the challenge is the attacker.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. The attacker uses the Custom Selection (10) method to choose their crew. The defender uses the Random Selection (10) method to determine their crew.

Deployment

Players take turns, starting with the defender, placing fighters within 12" of the centre of the battlefield. No fighter can be placed within 1" of an enemy fighter.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total Credits value of fighters in one player's starting crew is less than their opponent's, then they may determine one additional gang tactic for each full 100 credits of difference.

Ending the Battle

The battle ends when at the start of a round only one gang has fighters remaining on the battlefield or one gang only has Seriously Injured fighters remaining in play.

Victory

The attacker wins if, at the end of the battle, the defender only has Seriously Injured fighters on the battlefield. Otherwise the defender is the winner.

Rewards

Credits

The attacker adds 4D6x10 credits to their Stash if they are the winner.

The defender adds 3D6x10 credits to their Stash if they are the winner.

Experience

Each fighter who took part in the battle earns 1 XP.

The victorious gang's leader earns an additional D6 XP.

Reputation

If the attacker is victorious they gain D3 Reputation.

If either gang bottled out, they lose 1 Reputation.

Outlander Campaign Rewards

In an Outlander Campaign, if the attacker is victorious they can ransack the market to gain D6 Power, D6 Salvage and D6 Sustenance.

Home Turf Advantage

The defender has the Home Turf Advantage (see the Necromunda Rulebook).

The Market

Neither side is packing heavy weaponry for the fight – the attacker has snuck into their rival's market with only what they can hide on their person, while the defender doesn't want to shoot up their own settlement. While fighting in the market, or shooting into the market, the following restrictions apply to both gangs:

  • Heavy weapons and ranged weapons with a Strength greater than 5 cannot be used.
  • Weapons with the Blast or Template traits cannot be used.
  • Weapons with the Rapid Fire (X) trait can be used but only if they are fired on single shot – when firing the weapon on single shot it loses the Rapid Fire (X) trait for the duration of the attack.
  • Fighters may not make the Coup de Grace action or make attacks against Seriously Injured fighters.

In addition to the restrictions on weaponry, the market is a source of ammo and improvised weapons. The centre 12" radius of the battlefield counts as an Underhive Market as detailed in the Underhive Market section.